Introduction
Welcome to "5 Prompts to Start a Fight in Your D&D Campaign," a guide specifically tailored for Dungeon Masters (DMs) looking to spice up their storytelling. In any D&D campaign, tension and conflict are not just elements of drama; they're the driving forces that keep players engaged and the story moving forward. This guide aims to provide you with tools and techniques to create these moments, using player characters' (PCs) goals and backstories as the catalyst.
The prompting process will go like this.
Setting the Stage for Conflict
Importance of Character Backstories Character backstories are more than just personal histories; they are treasure troves of potential conflicts and challenges. By weaving these backstories into the fabric of your campaign, you create a narrative that is both personal and gripping for your players.
Subsections:
Understanding Player Goals: Learn how to delve into your players' backstories and extract goals that are ripe for development into campaign plot points.
Crafting Compelling Goals: We provide tips on shaping these player goals into narrative pillars that can support the weight of your campaign's drama.
Antagonists and Player Goals
Conflict often arises from opposition, and what better way to introduce this than through a compelling antagonist. In this section, we discuss how to create villains and adversaries whose objectives clash with those of your PCs.
Subsections:
Identifying Player Goals: A quick review of the player objectives you've gathered.
Creating an Antagonist: A step-by-step guide on crafting an antagonist whose goals directly oppose those of your PCs.
Aligning Antagonist Motives with Faction Goals: Techniques for linking the antagonist's motives to larger factions within your campaign world, creating a layered and interconnected conflict.
How to Start a Fight
The art of starting a fight in D&D goes beyond just physical confrontations. It's about putting the PCs' goals against the antagonist's, creating a scenario where clashes are inevitable. This section explores how to turn this tension into engaging encounters.
Prompts
Crafting Conflict Through Prompts
In this section, we delve into specific prompts that DMs can use to initiate conflict. These prompts are categorized based on their origin - character-driven, faction-driven, or antagonist-driven.
Prompt 1:
You are a game master working on your latest fantasy campaign. I want you to write for me 20 unique goals for player characters. These goals should come in a column format with the first column called Player Goal, second column called Reason and the third column called complication. For example a goal might be to return to their homeland, the reason is A concern for others, and the complication is doing so would anger a local politician.
Player Goal | Reason | Complication |
1. To return to their homeland | A concern for others | Angers a local politician |
2. Acquire a legendary artifact | Fulfill a family legacy | The artifact is cursed |
3. Rescue a kidnapped friend | Sense of loyalty | Friend is held in a heavily fortified location |
4. Avenge a personal betrayal | Desire for justice | Betrayer is under powerful protection |
5. Discover their true parentage | Search for identity | Truth threatens a powerful faction |
6. Rebuild a destroyed village | Sense of responsibility | Lack of resources and opposition from a rival |
7. Master a rare form of magic | Thirst for knowledge | Knowledge is guarded by an ancient order |
8. Overthrow a tyrant | Desire for freedom | Tyrant has blackmail material on the character |
9. Find a cure for a cursed ally | Compassion for a friend | The cure requires a morally questionable act |
10. Protect a sacred grove | Spiritual connection | A powerful corporation plans to destroy it |
11. Uncover an ancient conspiracy | Love for mysteries | Becoming a target for conspirators |
12. Win a prestigious tournament | Prove self-worth | Sabotage from other competitors |
13. Recover lost family heirloom | Honor family heritage | Heirloom is in the possession of a rival family |
14. Forge a legendary weapon | Aspiration to be the best smith | Rare materials are controlled by enemies |
15. Explore uncharted territories | Adventurous spirit | The territories are home to dangerous creatures |
16. Become the leader of a guild | Ambition for power | Internal guild politics and betrayal |
17. Write a book of adventures | Desire to share knowledge | Rival author seeks to discredit the work |
18. Lift a family curse | Duty to family | The curse is tied to a greater evil |
19. Establish a new trade route | Business acumen | Route is plagued by bandits and natural hazards |
20. Solve a series of murders | Justice for the victims | Investigation angers a secret society |
Prompt 2:
Now I want you to create a table that has two columns. Column one is PC goal, Column two is Antagonist Goal. You are going to list out the 20 PC goals from above in the first column and then you will write an opposing goal in the second column. For example PC Goal 1. To return to their homeland may have an antagonist goal of keeping the player away for his lost bloodline.
PC Goal | Antagonist Goal |
1. To return to their homeland | Keep the player away from his lost bloodline |
2. Acquire a legendary artifact | Seize the artifact for their own nefarious purposes |
3. Rescue a kidnapped friend | Use the friend as leverage for political gain |
4. Avenge a personal betrayal | Cover up the betrayal and eliminate all loose ends |
5. Discover their true parentage | Hide the truth to protect a dark secret |
6. Rebuild a destroyed village | Exploit the land for resource extraction |
7. Master a rare form of magic | Monopolize magical knowledge for control |
8. Overthrow a tyrant | Crush rebellions to maintain authoritarian rule |
9. Find a cure for a cursed ally | Ensure the curse remains to serve a dark agenda |
10. Protect a sacred grove | Destroy the grove for industrial development |
11. Uncover an ancient conspiracy | Keep the conspiracy secret to maintain power |
12. Win a prestigious tournament | Rig the tournament to promote a corrupt agenda |
13. Recover lost family heirloom | Use the heirloom to manipulate the family's legacy |
14. Forge a legendary weapon | Obtain the weapon to wield unchallenged power |
15. Explore uncharted territories | Claim the territories for imperialistic expansion |
16. Become the leader of a guild | Manipulate guild politics for personal gain |
17. Write a book of adventures | Suppress the book to hide the truth |
18. Lift a family curse | Strengthen the curse for a ritual sacrifice |
19. Establish a new trade route | Block the route to maintain a trade monopoly |
20. Solve a series of murders | Continue the murders to instill fear and chaos |
Prompt 3:
Now I want to break the goals down into smaller manageable goals that I, the DM, can create a good story arc around. [Let's take number 9. Find a cure for a cursed ally as an example.] I want you to list out 5 short term goals that the player can achieve to finally reaching his main goal. For each I want you to include an objective and tasks.
Research the Curse:
Objective: Gather information about the nature of the curse.
Tasks: Visit libraries, seek out scholars, or consult with wise sages to understand the curse's origins and possible cures.
Locate a Rare Ingredient:
Objective: Find a key component needed for the cure.
Tasks: Embark on a quest to a dangerous or remote location to obtain a rare herb, magical crystal, or other essential ingredient.
Gain Favor of a Healer or Alchemist:
Objective: Secure the assistance of a skilled healer or alchemist.
Tasks: Complete a task or mission for a renowned healer or alchemist to earn their trust and help in concocting the cure.
Protect the Cursed Ally from Deterioration:
Objective: Keep the cursed ally safe and stable.
Tasks: Defend the ally from attacks by those drawn to the curse, or manage symptoms of the curse to prevent it from worsening.
Perform the Ritual or Create the Antidote:
Objective: Administer the cure to the cursed ally.
Tasks: Organize and conduct a complex ritual or carefully prepare the antidote, possibly involving a challenging magical procedure or battle against forces that wish to prevent the cure.
Prompt 4:
Great now we are going to determine the ideal antagonist for this story. I want you to list out 5 possible antagonists that we can tied to each of the 5 previous steps and one overall antagonist. Give me the antagonist name, primary objective(s), and how they are tied to each step.
Antagonist for Research the Curse:
Name: Arcanist Eldrin
Tied to Step: Eldrin possesses crucial information about the curse but is unwilling to share, fearing it might diminish his unique mastery over arcane secrets.
Antagonist for Locate a Rare Ingredient:
Name: Lady Sylvara, The Forest Guardian
Primary Objective: Protect the sanctity of her forest realm, where the rare ingredient is located.
Tied to Step: Lady Sylvara fiercely opposes any intrusion into her territory and sees the quest for the ingredient as a threat to the balance of her domain.
Antagonist for Gain Favor of a Healer or Alchemist:
Name: Riven the Merciless
Primary Objective: Expand his criminal empire by controlling important figures, including the healer/alchemist.
Tied to Step: Riven has coerced the healer/alchemist into servitude and will not easily relinquish this control, viewing the party's attempt to gain their favor as an affront to his power.
Antagonist for Protect the Cursed Ally from Deterioration:
Name: The Cursed Wraith
Primary Objective: Feed on the energy of the cursed to strengthen itself.
Tied to Step: The Cursed Wraith is drawn to the energy of the cursed ally and relentlessly pursues them, seeking to consume the very life force the party is trying to save.
Antagonist for Perform the Ritual or Create the Antidote:
Name: High Priestess Maelis
Primary Objective: Prevent the lifting of curses she believes are divine judgments.
Tied to Step: Maelis sees the curse as a necessary act of divine will and will do everything in her power to stop the party from undoing what she perceives as a holy decree.
Overall Antagonist:
Name: Lord Varram, The Shadow Weaver
Primary Objective: Maintain chaos and suffering in the realm to increase his dark powers.
Tied to Story Arc: Lord Varram has a vested interest in keeping the cursed ally in their tormented state, as it contributes to the overall despair and darkness in the land, from which he draws his power.
Prompt 5: Creating the Antagonist or 5 Room Dungeon
From here the options fork. You can either create a detailed antagonist or start to build out the encounter with 5 room dungeons. The following two blogs will go into more detail and can be tweaked to meet these needs.
Vindictive Villian Prompt:
I want you to pretend that you are a D&D dungeon master who wants to develop a vindictive antagonist [Insert Antagonist Name and Campaign Name]. I want you to help me develop interactions between NPCs and the PCs for and upcoming campaign. Each scenario should have a name, a situation, a description, key players or groups and their motivations.
Check out the antagonist background prompt template.
2. 5 Room Dungeon Prompt:
I want you to create a 5 Room Dungeon for [Insert Antagonist Name and Campaign Name]. Write a short summary paragraph describing the scenario, the genre, location, theme, and the important non player characters and monsters.
Then create for me a 5 room dungeon. For each room to include a complete sentence description of the terrain, a complete sentence description of the atmosphere, and a “Map” sub-location within the room, the sub-location should be an interesting thing that is prominent in the room.
Then list out a monster called “Monster” and a treasure called “Treasure” within that room.
“Treasure” does not need to be an item. The “Treasure” could be information, the ability to find an exit, access to an NPC, political status gain or a player character ability improvement.
Give each room monster a unique attribute, desire and motivation that makes them memorable.
Give each room an interesting element to enhance the players’ experience.
Write two options for how I may amplify the intensity in this room through either increasing numbers of enemies or depleting player characters resources
Room 4 should be the most difficult monster
Conclusion
Conflict is the heartbeat of any memorable D&D campaign. This guide is designed to help DMs craft conflicts that are not only exciting but also deeply integrated into the narrative fabric of their campaign. We encourage DMs to adapt and modify these prompts to fit the unique contours of their campaign narratives.
I want to thank Proactive Roleplaying by Jonah and Tristan Fishel for the inspiration for this blog.
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